The Immortal Diablo: Towards a pay-to-win model? Blizzard responds

game news The Immortal Diablo: Towards a pay-to-win model? Blizzard responds

After the last beta of Diablo Immortal, many players are wondering about the impact of monetization on the game, and Blizzard responds to their concerns.

Free game but not much

There are only two short days left for Diablo Immortal to launch on mobile and PC, all launch information has been revealed and preload is already available on PC. Since the game offers a free to play game, you will not escape any form of monetizationNo offense to some… but that’s not enough to slow down your progress and make you want to give up on the game from the early hours since Blizzard seems to want to thwart all monetization risks. First of all, the game will be free of ads, game time limits or infinite countdown to complete certain actions. Likewise, whether in terms of settlement, scenario, or access to certain features, everything can be accessed without having to get your hands on the wallet.

In fact, Microtransactions will take place through an in-game store that offers all kinds of optional purchases : keys and materials but also services. in the form of a “subscription”,Battle Pass” where is the “The blessing of abundanceFor example, it allows you to get many additional bonuses.

Pay to win or no pay to win?

Where players are concerned about the possibility of buying “Legendary IconsFor real money for example. With the guarantee of getting Legendary Gems, the most powerful Gems in the game, this is bound to have a direct impact on a character’s equipment and performance. note Legendary Gems are rare And it’s hard to get it for free, This is likely to make a big difference between players who invest a few dollars and those who are unwilling or unwilling to pay.. According to Gamespot, Scott Burgess, the game’s lead designer, tries to reassure players and answers:

Back in the day, I played the trial version without spending a single dollar. There were a few of us on the team doing it because we wanted to see what the experience was like. And I must say that I was in one of the best dark house “On the side of the shadow I followed” world paragon »», that I was competitive in PvP, and that I was often rated as the best player. So we do things to make sure the game is fun for everyone. Every time a purchase is made, we want to make sure it’s a good value. This is kind of the goal that we seek in this aspect.

All this has not been confirmed in practice, especially since this form of monetization appears to be the reason for its being banned in Belgium and the Netherlands.

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