Making video games is very difficult. Even a small game can take years of work. Building a custom engine can be time and resource intensive, which is why many developers use Unreal, Unity, or other pre-existing engines to help speed up development. It’s common, but a very crazy example of the PlayStation 2 came to light recently in an interview with PlayStation 2 director Glen Schofield. Callisto Protocol.
recent, Callisto Protocol Was posted to… mixed reviews, let’s say (our own Ashley Bardhan liked its ambition, despite some annoying difficulty spikes).Anyway, to help spread the word about the new horror game, the director Glenn Schofield Been walking around doing interviews and stuff.He made a video two weeks ago wired In it he answers random tweets about game development.There he reveals some interesting trivia about the popular lord of the rings Games he developed at EA.
exist This wired videoSchofield (previously at blind spot and call-of-duty) answers the question of why developers no longer make their own engines, but use technologies that already exist. It’s too fucking expensive and time-consuming to do that today, the director explained, and it’s almost always better to take an old engine and repurpose it, like he did at EA.
You see when he was the producer of beat’em up licensed in 2003 The Lord of the Rings: The Return of the King, his team spent a year developing a new engine for the game. But things are moving slowly, and the race has a tough deadline. So he looked at various other engines EA was using for its games at the time to find techniques they could repurpose.Curiously, he concluded that the latest tiger woods Golf games have the perfect engine.
“lord of the rings It’s about large areas, and then at the end there’s a castle or something, a fortress. what was that like? tiger woods!Schofield explained, “Long area, at the end it’s where you go to eat, where you finish. So we took tiger woods engine, turn it into lord of the rings engine. “
Now, that’s fun and entertaining enough in itself. But the last part was revealed on Twitter earlier today. It turns out that According to a former EA developersome modifications lord of the rings The visual effects code was later reused on the PSP tiger woods A game that produces smoke during ball impact.
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Apparently the code for the PSP tiger woods The game also contains references to Gandalf and others Lord of the Rings Characters too. As always, game development is messy and fascinating.